Virtual Reality (VR) Literacy in Human Digestive System Learning on Learning Passion: A Project-Based Learning (PjBL) Scenario

Authors

  • Rahmania Sri Untari Universitas Muhammadiyah Sidoarjo, Jl. Mojopahit No.666 B, Sidowayah, Celep, Kec. Sidoarjo, Jawa Timur 61215
  • Akbar Wiguna Universitas Muhammadiyah Sidoarjo, Jl. Mojopahit No.666 B, Sidowayah, Celep, Kec. Sidoarjo, Jawa Timur 61215
  • Cindy Cahyaning Astuti Universitas Muhammadiyah Sidoarjo, Jl. Mojopahit No.666 B, Sidowayah, Celep, Kec. Sidoarjo, Jawa Timur 61215
  • Fitria Nur Hasanah Universitas Muhammadiyah Sidoarjo, Jl. Mojopahit No.666 B, Sidowayah, Celep, Kec. Sidoarjo, Jawa Timur 61215
  • Fitria Eka Wulandari Universitas Muhammadiyah Sidoarjo, Jl. Mojopahit No.666 B, Sidowayah, Celep, Kec. Sidoarjo, Jawa Timur 61215
  • Bobur Sabirov Samarkand Branch of Tashkent State University of Economics, Uzbekistan

DOI:

https://doi.org/10.17977/um048v31i22025p288-298

Keywords:

Virtual Reality (VR) Literacy, Project-Based Learning (PjBL), Learning Enthusiasm, Quasi-Experimental Design, Intrinsic Motivation

Abstract

The urgency of this research arises from the challenges of teaching abstract concepts in science, such as the human digestive system, which often results in shallow understanding and low student motivation due to conventional 2D representations. This study investigates the effectiveness of integrating Virtual Reality (VR) literacy in Project-Based Learning (PjBL) scenarios to significantly improve students' learning enthusiasm compared to conventional e-module-based PjBL This study uses a Quasi-Experimental Design with a Pre-Test-Post-Test Control Group Design and is framed within the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. The dependent variable, learning enthusiasm, is measured using a validated scale based on the Vallerand Dualistic Model. Data are analyzed using a Two-Way Factorial Analysis of Variance (ANOVA), including assumption testing and Effect Size calculation. The results show a significant mean difference in learning enthusiasm between the experimental group (VR-PjBL) and the control group (E-module-PjBL). These findings clearly demonstrate that VR literacy, when combined with PjBL, provides an immersive, personalized, and experience-based environment that acts as a powerful catalyst for intrinsic motivation and sustained enthusiasm for science learning.

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Published

2025-12-30

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Section

Articles